Must Escape The Factory Walkthrough
If you followed Part 11 of our Resident Evil Village walkthrough, you lot should be on your mode to the Ceremony Site after collecting some secret treasures. One time you're there, interact with the plinth and place the Giant's Chalice.
Once yous've done that, a cutscene will play and you lot'll ride the platform down, emerging on the other side at Heisenberg'south Mill. At that place's a typewriter here if you desire to relieve your progress.
Cross the span and caput through the gate to the grounds, then cross the grounds and enter through the door that opens upward. Head through the door inside, grab the Gunpowder off the shelf, so take the side by side door and go downwards the stairs. Take a left at the bottom of the stairs and follow the corridor around, emerging in a room with some Chem Fluid on a desk. Head to the correct side of the room and interact with the cloth draped over the desk at the border of the room, triggering a cutscene.
Other RE8 Village Guides
- Part 1 - The Beginning Fight And Getting The Bolt Cutters
- Part two - Maiden of War, Graveyard, The Field, And The M1897 Shotgun
- Part 3 - Heisenberg'south Trap And Meeting The Duke
- Part 4 - Castle Dimitrescu, Maroon Middle Ring, And Sanguis Virginis
- Part 5 - Castle Dimitrescu Mask Locations And Hall Of Ablution Statue Puzzle
- Office 6 - Castle Dimitrescu Treasure Map And The V Bells
- Office 7 - Detect The Business firm With The Cherry Chimney
- Part 8 - House Beneviento, Music Box, And Wooden Mannequin
- Part ix - GM 79, The Boat, And Powering Up The Sluice Gate
- Part 10 - The M1851 Wolfsbane Magnum And Claudia Beneviento'southward Grave
- Part 11 - W870 TAC Foregrip, Optional Torch Puzzle, And Hairy Miniboss
- Office 12 - Heisenberg's Factory
Biggest Fan
Once the cutscene finished, you're on the run from a mechanical horror with a propeller blade welded onto its front. Follow these steps:
- Run straight towards the red calorie-free and accept the first correct.
- Run up the stairs to your left, so hop off and plow right.
- Run straight ahead and crouch under the crossbeam, so run ahead and have a left until you come to a expressionless-end.
- There's a chute on your right here - interact with information technology to jump within.
Walk forward through the scrapheap and climb up the corrugated metal canvass on your correct, grabbing all the crafting materials you see along the style. At the elevation, climb up on your left. Get directly to the end, catch the crafting materials, and and so driblet down on your right for some more materials. Once you've nerveless them, climb support and have the ladder on your right. Follow the walkway along to your right and deal with the zombies that appear. Once they're dead, proceed following it around to the destructible box and smash it open for some Explosive Ammo. Enter the vent next to the box. Crawl through and climb the ladder on the other side.
RE8 Escape The Manufactory
When you reach the elevation of the ladder, take a right and you lot'll see a door with iii lights above it. On the left of that, you can speak to The Knuckles and upgrade your guns. He also has a few new ones for sale. Once you're done, caput through the door with the three lights above information technology. Walk down the stairs and through the corridor lit upwards past blood-red lights. You'll emerge in a room containing a door with a circular light. Shoot the calorie-free to unlock the door. Kill the zombies on the other side and then caput up the stairs. Enter the door at the top, turn left forth the walkway, plow correct, and walk all the way to the other side. Keep following information technology around and accept the stairs down. Accept a right at the low-cal and take a correct again, following the corridor as information technology loops around.
Zombies volition flare-up through the door alee of you and then take them out. At that place's a box to the left and to the right of the door to bust open up for some Lei - grab those and then head through. You lot'll emerge in the Foundry, a room with a casting machine. Ignore that for now and grab the crafting materials. Take the stairs in the far left corner of the room. Kill the zombies at the top of the stairs. There's a locked container here with a valuable inside if y'all have a lockpick for it. In that location'south a locked door on the Due east and an unlocked door to the S - take the South door, patently. Head through the room and don't mind old Drill Arm sitting on the chair for the moment. Walk past him and open up the container in the pocket-size room behind him to become the Relief Mold. Now mind sometime Drill Arm. Mind him very much. He'll spring up from the chair and attack y'all. In truthful video game fashion, yous need to aim for the glowing weak spot on his chest. Use a shotgun at close range for big damage, but brand sure y'all run when he goes to attack.
Once yous've dealt with Drill Lad, head back to the Foundry and interact with the casting machine by using the Relief Mold. This gives yous the Relief of a Horse, which you lot can use on the depression on the wall to the right of the casting automobile. Caput up the stairs backside the wall in one case it opens upward and follow the corridor around, killing the zombies that set on. At that place'south a locked door at the end hither and a desk with a locked drawer reverse it - open up the latter with a lockpick for some Magnum Ammo and so climb downward the nearby ladder. Drop down again and plow around to find a brittle box with some Handgun Ammo.
RE8 Factory Pistons
Now yous want to head along the walkway with the terrifying pistons. You need to shoot the glowing circle on each of them to stop them from moving, assuasive prophylactic passage across. After the first two, you'll be attacked by some zombies - you know what to do. In one case they're dead, get the breakable box nearby for some Shotgun Ammo. From here, y'all have a good angle on the glowing circle of the next piston if you look upwardly and to your left. Shoot that. You can as well shoot the next piston forth - the 1 that looks like the five-side of a die. Shoot each of the v lights on that piston and and then continue along the walkway. When you get to underneath where the five-side piston was pumping, look up and to your left to shoot the glowing circle that's half obstructed, allowing y'all to pass the concluding piston. Climb the ladder on the other side.
Pull the grate off the crawlspace alee and hunker through. Have a left on the other side. Follow it effectually to your right, and unlock the door on your left, but don't become through right now. Instead, throw a pipage bomb or burn down a grenade at the wall with the yellow X chalk mark on information technology ahead. Y'all'll discover some Shotgun Ammo and the Mechanical Part (Cylinder) within. Head into the room next to the wall y'all blew upwardly and you lot'll find a backup generator that's missing a Cog. Take the stairs in the corner of the room down and and then take the stairs in the next room up. Y'all'll come to a door with circular lights on it - shoot them to open it up. You lot'll find a Cog Mold in here. Grab information technology and head back to the Foundry.
Make certain you lot grab the Factory Map (Lower Levels) from this room before you go out. Instead of leaving the mode you came, unlock the door on the other side of the Cog Mold room and y'all'll have a straight shot to the Foundry. Be careful considering yous'll be attacked by some other Soldat along the way. Shoot its weak point and avoid getting also close when it lunges. Once you lot reach the Foundry, use the Cog Mold on the casting motorcar, giving you lot the Large Cog. Now you need to make your way back to the fill-in generator that was missing a cog. Get out the Foundry through the door you entered, take a left and enter the door on your right and you're there. Use the Big Cog on the generator.
Become down the stairs in the same room and fight the Soldat that drops down. Get to the Northwest corner of the room and kill the Soldat in the next room. Exit that room to the left and turn correct in the next room, following the wall around. Take the stairs upwardly and kill the Soldat upward top. When he's dead, shoot the glowing circles on the locked door and caput through when it opens up. Fight the zombies off inside.
Head to the Southwest corner of the room and head upward the stairs. Watch out for the cargo crate that drops at the summit, producing a Soldat. Kill it similar you killed the others. Open up the cabinet behind where the container cruel for some Shotgun Ammo, and then open the door that's locked by five glowing circular lights. Printing the push button on the other side of the door to lower a platform across. Enter the door on the other side and head through the corridor and up the stairs, grabbing items and breaking boxes forth the way. Some other Soldat will assault at the top - make utilise of the electrical trap to do some big damage and cease him off. In one case he's down, shoot the 5 lights on the door up top and head through.
Equally shortly as you lot enter the room, Propeller Head (Sturm) volition burst through the wall in front end of you. Immediately run to your left and crouch under the crossed pipes in front of you. Run up the stairs and interact with the door at the pinnacle to escape. Grab the crafting materials from inside and and then head through the next door. Yous'll notice yourself on the next floor of the manufactory. If you interact with the elevator hither, y'all can telephone call The Duke up and utilize his shop. Once you're washed, head up the ladder. Follow the walkway along until it crumbles abroad and then climb down the next ladder. Blast open the box at the bottom for some Lei and so caput through the pipe.
Follow the mining tunnel and you'll come to a zombie on your right. Kill it and impale the other one behind it. There's some materials to grab here. Now go back to the junction and head the other way. Shoot the hanging birdcage on your left for more Lei and then impale the zombies in the room behind it with the massive drill centerpiece. Once you've cleared the room, enter the crawlspace on the other side. Drop downward on the other side and use an explosive on the wall marked by a yellow X at the bottom to get some valuables. In one case y'all've got them, head through the door to the South and y'all'll exist in a room with a large spinning blade on the ceiling. Make your way up and you'll be attacked by 2 heavily armoured Soldats - Soldat Panzers. Information technology's a tough boxing, but you can use explosives to blow parts of their armour off. As ever, aim for the glowing circles on their chests to damage them.
The blade higher up has three glowing weak points yous need to shoot to cease the blade from spinning. Go the right angle on each and shoot them all in turn, so caput upwardly and climb the ladder at the top. Walk along the blades until you tin drape upwards. Break the nearby box for some ammo and then head through the door and up the stairs. On your left at the height, catch the Factory Map (Upper Levels). Push the cart aside at the foot of the next set of stairs and head through the crawlspace to get the Ball Mold, some ammo, and some materials. At present head up the stairs. At the top, a cutscene will trigger and a fan will pull you in. You demand to shoot the weak signal in the middle of the fan before it turns you into paste. There's a glowing gem you can shoot off on the walkway where you lot vicious downward from. Head to the Due south side of the Ventilation Duct to go a Caprine animal of Warding, and so caput back to the North and through the fan you shot.
Follow the pipes along and make your way down through the smoke until you come to a ladder. Climb upward and open upwardly the hatch to climb through. Take the elevator on the other side. Follow the corridor along, head through the door, and grab the supplies and Key Mold from the other side. There'southward another birdcage to shoot in here equally well if you want an extra Herb. When you've collected everything, exit the room and climb the ladder on the walkway outside. You lot can call the elevator at the meridian here to get access to The Knuckles again. Ride the elevator down to B4 and head back to the Foundry to employ your Ball Mold and Key Mold. Y'all'll be attacked by some Soldats along the way so be conscientious. One time you reach it, you'll be rewarded with Heisenberg'south Key and the Atomic number 26 Equus caballus Ball one time yous've used both molds. Now head back to The Duke.
Y'all volition come up against a heavily armoured Soldat forth the way and you lot can only hurt him once you lot've disrepair his armour open with explosives. Do that and continue heading back to The Knuckles's lift. At that place'southward a ball puzzle for the Atomic number 26 Horse Ball in the room opposite the elevator. In one case you've done that and got your Bister Skull, upgrade your weapons equally much as possible at The Duke and then ride the lift to B1. Employ Heisenberg'due south Central on the door at the elevation.
Enter the get-go door you come to and empty the room of supplies before heading on towards the Cargo Bay. When you walk through the next door, become ready for a fight.
Sturm Boss Fight
The fight confronting Sturm isn't also difficult, only it's a scrap of a war of compunction. He takes ages to become down. Here are some tips:
- You need to keep baiting him into the wall so firing shots at his back.
- Use whatever mines you accept for a couple of free explosive hits and merely keep shooting him in the glowing part of his back whenever he gets stuck in a wall.
- Most halfway through the fight, he'll beginning using a flamethrower assail. Whenever you hear it charging up, accept encompass behind one of the metallic walls.
- Sometimes you might even get lucky and be able to come effectually his back while he's attacking with fire, allowing you to get some complimentary shots in.
- Keep up the force per unit area and somewhen, he'll fall.
- Make sure you're sprinting every time he charges and shooting whenever he's stopped.
Once he's dropped, loot his corpse for the Complex Mechanical Heart and then leave the room via the Northeast door. Grab the Cigar from inside the control room. Get out the control room on the South and driblet down into the Cargo Bay. Pick up all the supplies dotted around in boxes and and then climb the ladder on the South side, balancing beyond the beam. Hope into the crane and operate the lever. Step off when it lifts you upwardly and enter the door. Interact with the door on the East and you lot'll trigger a cutscene.
After the cutscene, you'll notice yourself in the Waste product Runoff. Pull the grate away from the wall and crawl through. Interact with the debris on the other side to trigger another cutscene. When the cutscene ends, articulate the room and hop into the vehicle before driving it into the elevator. Keep shooting on the left side of the elevator as it travels upward and yous'll catch a missable Goat of Warding as you lot travel up.
Check out the Side by side link below for some tips on taking down Heisenberg.
Source: https://www.thegamer.com/resident-evil-village-walkthrough-part-12-heisenbergs-factory/
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